Ship World File Starbound Pets
Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio! Take on the role of a character who’s just fled their home planet, only to crash-land on another. You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! Latest stable update: Official Links • • • • • Submission Guidelines • Avoid low-effort posts. • No image macros! • No bug reports.
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For Starbound on the PC, a GameFAQs message board topic titled 'new patch out. Dogs can now be captured (lots more pets coming soon). In your steam folder/player/*.shipworld and backups of your world files located in.
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A race heavily based on the two pokemon Gardevoir & Gallade. What I have in the Mod: fitting hair styles (some with Kirlia and Ralts inspired head spike things) and hair colors (duh) skin colors and eye/spike colors (duh) unique name generator 4 sets of starting clothes (but will make more) 29 armor sets mostly reskins(of my armor) but with some helpful effects colony tenants What I want to put in the Mod: a pet for the race a ship for the race weapon sets 1.3 Update now works with Mechs new dress sprite, looks so much better when running and jumping 1.4 Tennants! Here they are not all the dialog but they work Chest! I added 4 of them just add one of them to a room WITHOUT ANY OTHER RACE TAGS for a 100% chance of getting a gardevan On Chucklefish Forums too! Need assistance. I do not know if this is caused by your mod or the way the server is set up. My client, and all of my friends clients work perfectly.
BUT, when initializing the server I get this. This same error will run through three or so times before finally becoming a fatal exception. Any insight would be greatly appreciated. [00:44:46.478] [Error] Fatal Exception caught: (ObjectException) Error loading object '/objects/ship/captainschair/gallavoircaptainschair.object': (AssetException) Error loading asset /objects/ship/captainschair/gallavoircaptainschair.png:default.default [0].